It’s been awhile since I’ve last written a blog, but then again, life often gets in the way and all. This time around, a lot of that is thanks to the hectic days of this year’s Gamescom which took place last week. Most of my time in those early days of the event were spent either writing or managing news for TrueAchievements, so it didn’t leave much time to focus on my own personal blogging. However, now that things have died down, I figured the most appropriate way to get back into the swing of things would be to write a wrap-up of what I saw at the conferences that appealed to my tastes directly.
Ever since I truly got into the Assassin’s Creed franchise, after Assassin’s Creed II regained my attention, I’ve always felt completely open to playing a new game once a year. Maybe it’s my love for history talking, and loving the fact that I can explore these worlds in a different fashion, that leads to me not being overwhelmed by these releases. Well now it appears, for at least this one year, that we’re going to be upping it to two games a year, and that’s completely fine with me.
Not even a week after I had written a blog about the shaky future of Homefront: The Revolution, Deep Silver stepped in and saved the day by acquiring the IP. I had mentioned in that blog that I viewed the best case scenario as being Deep Silver providing the funding to Crytek to continue development themselves, but the way things worked out it appears it will be the same basic thing.
EA has received a lot of heat from the gaming audience over the past few years, even being named The Worst Company in America two straight times. There has been the always-online DRM fiasco, the early issues with a broken SimCity, additional early issues with Battlefield 4, and plenty of occurrences of tacked-on DLCs for several games which probably could have just been included in the original game. While I personally have never been that up in arms with EA over some of their less popular business decisions, and certainly would never label them as the absolute worst company in the country, there are plenty of people who haven’t been EA’s biggest fans. Maybe, just maybe though, today’s big announcement might please some disgruntled consumers.
War is a genre that has had a lot of popularity in video games. Yet despite the common knowledge that war is a terrible thing, which has devastating effects on everything around it, games have tended to focus on the action – the big explosions, gunning down the “bad guys,” surviving impossible situations, etc – rather than on the individual stories of those affected. Furthermore, most of the attention has historically been placed on World War II, or other conflicts, rather than the First World War. Ubisoft Montpellier has changed that trend with the beautiful puzzle adventure game, Valiant Hearts: The Great War.